vilhazarog
Diplomat
F)ight, F)ight, F)ight, P)arry, P)arry, P)arry!
Posts: 125
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Post by vilhazarog on Jan 27, 2006 15:49:21 GMT -5
How about if idle players put up an addtional trade for something advanced if they are sitting on top of a big pile of basic resources. Like they put up a trade like 10 BXT for 1 AID, or 12 PIRN for 1 ICBM? Who knows, a player could take them up on it, then other players have more incentive to attack them to tithe away that good stuff.
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Post by Rasteroid on Jan 27, 2006 18:10:26 GMT -5
Generally they aren't, since they have no refineries. You shouldn't be able to play the whole game from them, they're just to fill in gaps in your buildings and such. You really need to interact with active players to progress.
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vilhazarog
Diplomat
F)ight, F)ight, F)ight, P)arry, P)arry, P)arry!
Posts: 125
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Post by vilhazarog on Jan 27, 2006 18:46:29 GMT -5
I think you misunderstood me... I'm not asking for idle players to trade away refined stuff... I know they don't have any. But an idle PIRN player might be sitting on top of 30 or 40 PIRN after a long stretch with no rain, why not in those cases have them offer a base resource for factory item trade instead of just base for base?
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Post by jc on Jan 27, 2006 18:54:36 GMT -5
I agree. Or even some base for refined.
I have more refined items than base items, generally, and it'd be nice to actually be able to trade these to idle players.
It kind of sucks that ALL of the Pig Iron producers around me are all idle, and none seem to have any Steel (one has a Refinery, I know, but their Production Modifier is -8 right now... odd O-o; )
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Post by Rasteroid on Jan 27, 2006 20:22:28 GMT -5
oh, right right.. but then, they're mostly in Anarchy, and Anarchists with no bonus trade buildings only get one trade. So, they'd have to replace their base request. Also, I'm kind of loathe to pin down the ratio between a base and a refined material.. how many bases are really worth one refined? Should it be four, or random, or what? .. so, that would have to be decided.
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Post by Lynx Shaman on Jan 28, 2006 13:59:14 GMT -5
What if idle players got an additional trade, to reflect their "everything must go" attitude?
Another thought: What if having a spy in an idle player's territory caused it to steal an object or two every now and then? It could reflect the failing security of the idle players, who are no longer present to guard their things.
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