With all the moving around and making little islands, I think something may have been lost in the game. That an earthquake go through the world to reform the game into one island and then introduce a new rule that forces all players to have at least one other player beside them.
I know islands could still be formed but I think it would be hard to do it.
You do realize that's how it already works, basically, right?
You can't stretch the map unless you work with at least one other person, and that's how the islands were made in the first place.
All this new stipulation would do is make us have to travel to or from the mainland in pairs, instead of heading out on our own to do it.
Leave it as it is. We've put a lot of EUR and Coal into moving ourselves out into the ocean, and it *ought* to require a lot of EUR and Coal to reach us. As it is, it's cheaper for others to get to where we are than it took to get us here in the first place, as they can simply loop around the map on the other side.
I recall when land moving was first introduced, Rast didn't want people to disconnet and form islands. Thus, he introduced Ramul's "screw you per sea tile" rule. And then sea monsters. But people still left, and that's fine. But, the act of leaving introduces additional sea spaces to the "law abiding" miners.
Someone proposed some sort of incentive to staying connected to the mainland. Now, it shouldn't be an end all be all kind of thing, but maybe some defence against Ramul price hikes, or something to make up for the lost trading partners.