|
Post by psiweapon on Aug 28, 2006 8:53:36 GMT -5
Well, the advent of the launchpad has been a true event.
The problem is, I think, that right now it is just too cheesy. I've had an idea that, I think, could be an alternative to make it more balanced. This idea is slightly reducing it's accuracy the farther away the target is from the visual range of the attacker. The accuracy would be reduced by a small percentage, I think something around 2% would work, for each tile of distance in both X and Y. That way, a target 3 tiles south and 1 tile east of the attacker, would be hit with a chance of 92%: 100 - ((3 x 2) + (1 x 2)) = 92%.
Weather could also play a role in this, there could be different accuracy factors, with a lowered penalty for sunny weather, the standard penalty for cloudy weather, a high penalty for windy, a higher penalty for rainy, and the highest penalty for stormy. In the number scale I've been thinking, the accuracy factors are 1.5%, 2, 2'5, 3, and 4 or 5 (Stormy is the real weather bitch), in that order.
I also advocate for an increase in the coal cost to use the launchpad, perhaps make it 2 or 3 coal to make a global launch.
|
|
|
Post by iuewen on Sept 4, 2006 23:44:20 GMT -5
The only way I would advocate any sort of decrease in launchpad capability is if they werent allowed to fire back at you.
|
|
|
Post by xade on Sept 5, 2006 20:18:01 GMT -5
1 coal for every additional square travelled! Both ways!.
|
|
|
Post by iuewen on Sept 5, 2006 23:29:38 GMT -5
I could certainly go for that, as long as both sides are required to pay the extra coal.
|
|
|
Post by psiweapon on Sept 17, 2006 21:16:33 GMT -5
well if the inaccuracy were implemented it would of course be for both sides.
|
|