Post by trymon on Jan 22, 2007 18:57:01 GMT -5
InanimateJ gets credit for bringing this up in bm's chat, and I thought it deserved some consideration.
There's a thread on these boards for the o-game. If memory serves me right, and it rarely does, I used to play that game when it first came out. On there, there are limits on who you can attack - for the sake of argument nobody 30% above or below your current score. BM *could* benefit from a similar system. It would give the newbies a larger umbrella of protection to learn the game without getting beaten down, as well as protecting the upper ranked players who have spent time building to a certain level from randomers.
Tie to this bigger bonuses for battle - increase IWI bounties, something that makes it *worth* the risk of loosing 20 some odd buildings. Make it so the top ranks of the game *want* to go after each other. Heck, if I could get a couple of hull upgrades from knocking off the #1 ranked person I probably would.
I would love to see the informant/agent attacks easier to achieve - and be available to use against an opponent regardless of rank. Guerilla warfare like this has always been the area of the "have nots". Lower ranked players could use at will, while upper ranked players risk Cassus Belli - which is an idea that you brought up rast that I love.
The launchpad is overpowered, even with current nerfs, and is so far above and beyond any other seat of power as to make no sense. The idea that a Fundamelntalist gov system came up with a technology that nobody else could figure out is a bit bizarre. Take a page from current events and give Theocrats "Training Camps" where they can send out suicide bombers and potentially send another nation into anarchy. By it's nature, Theocracies don't support science and tech enough to develop structures like launchpads - science and tech tend to refute religious dogma, which doesn't jive to well with the ruling powers
So yeah, add this to my other post about potential damage protection and you could have a game that encourages battle, but allows a certain amount of protection against being wiped off the map. In effect, it would allow you to keep a bigger part of your buildings intact, protect you from randomers, and rewards that make attacking regularly worthwhile. Battlers win. Builders win.
Oh yeah, might as well toss this out too for this rambling post. Rast, switch the grid layout to something other than squares so we have more combat neighbors...octagons like settlers of catan would rock
Trymon the Rambling Man
There's a thread on these boards for the o-game. If memory serves me right, and it rarely does, I used to play that game when it first came out. On there, there are limits on who you can attack - for the sake of argument nobody 30% above or below your current score. BM *could* benefit from a similar system. It would give the newbies a larger umbrella of protection to learn the game without getting beaten down, as well as protecting the upper ranked players who have spent time building to a certain level from randomers.
Tie to this bigger bonuses for battle - increase IWI bounties, something that makes it *worth* the risk of loosing 20 some odd buildings. Make it so the top ranks of the game *want* to go after each other. Heck, if I could get a couple of hull upgrades from knocking off the #1 ranked person I probably would.
I would love to see the informant/agent attacks easier to achieve - and be available to use against an opponent regardless of rank. Guerilla warfare like this has always been the area of the "have nots". Lower ranked players could use at will, while upper ranked players risk Cassus Belli - which is an idea that you brought up rast that I love.
The launchpad is overpowered, even with current nerfs, and is so far above and beyond any other seat of power as to make no sense. The idea that a Fundamelntalist gov system came up with a technology that nobody else could figure out is a bit bizarre. Take a page from current events and give Theocrats "Training Camps" where they can send out suicide bombers and potentially send another nation into anarchy. By it's nature, Theocracies don't support science and tech enough to develop structures like launchpads - science and tech tend to refute religious dogma, which doesn't jive to well with the ruling powers
So yeah, add this to my other post about potential damage protection and you could have a game that encourages battle, but allows a certain amount of protection against being wiped off the map. In effect, it would allow you to keep a bigger part of your buildings intact, protect you from randomers, and rewards that make attacking regularly worthwhile. Battlers win. Builders win.
Oh yeah, might as well toss this out too for this rambling post. Rast, switch the grid layout to something other than squares so we have more combat neighbors...octagons like settlers of catan would rock
Trymon the Rambling Man