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Post by Elmak on Feb 13, 2007 15:44:22 GMT -5
A battle mine can put a merchant on a host battlemine that is visible. merchants makes the host able to see trades offered by the merchant owner via global trade even if the merchant owner is not visible or in another part of the map. merchant costs to hire depends on what you mine. 1 EUR for uranium miners, 2 alum for bauxite miners etc the host battle mine can remove merchants on its land by paying the amount to hire a merchant , 1 EUR for uranium miners, 2 alum for bauxite miners etc
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Post by Lynx Shaman on Feb 14, 2007 16:09:41 GMT -5
I like that idea. They could also be a different type of spy.
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Post by Rasteroid on Feb 14, 2007 16:24:15 GMT -5
I have something sliiiightly similar, but much cooler coming soon. Gad, 50% of the suggestions I get are that gathering materials should be trivial and acheiving anything essentially free. Boooo! Play fo'evah! 
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Post by Lynx Shaman on Feb 15, 2007 12:03:43 GMT -5
Really? I'm looking forward to that.
Anyone kept track of Rast's to do list?
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Post by iuewen on Feb 17, 2007 2:18:00 GMT -5
A central marketplace where you can post up trades and set resources in escrow (Sorta like FFXI style) would be a large step forward in increasing the interactivity of BM - lately it has become a bunch of separated factions with little to no socialization between them.
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