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Post by spamwise on Jun 29, 2006 7:58:23 GMT -5
I was chatting with another player via telepathy and, at one point, I accidentally typed their name wrong. I got a "no such player" message, but the text I had tried to send was gone.
Would you consider returning the intended string somewhere, such that a player who telepathy target typos could simply copy and paste rather than retyping?
Not a major deal, just a minor annoyance, which I think would be fairly easy to correct. Maybe in that message section under the map you could say "<player name> thinks <message string> to him/her self. How strange?"
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Post by Lars on Jul 2, 2006 7:51:21 GMT -5
Some browsers keep track of this type of thing. Me, if I type otu something long, i usually copy it before sending. That's a workaround, I guess.
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Post by spamwise on Jul 3, 2006 7:04:54 GMT -5
Yeah, if it had been something critical, I probably would have copied it before sending, however, I was just having a casual chat. I don't recall how many messages we exchanged, but it would have been a hassle to remember to highlight the entire string, copy, send, wait for the page to load, and then try again. Sure, that's doable, but I'm just thinking that the code is already identifying that "Lras" doesn't exist, and it has my string sitting right there... why not do the user a favor and give it back to them?
I know GoG isn't under active development, but this is not a hard mod. Please, Rast, just consider it for the next time you happen to be in the code. Thanks.
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