If it is deemed okay by Rast I'd like to collect some info on buildings here, I.E. What kinda tile gives you what buildings and what the effects of said buildings seems to be.
First bit of news I built a tavern in grasslands, and having collected 10 wood was about to build my trading post when I noticed "sawmill" Unless it increases an as yet unseen pollution or intrinsicallly deforests the surrounding area it seems awesome as it removes the need for wood from all of your buildings
Am very much hoping that proximity to large amounts of water opens up some very cool buildings later on... because it seems neither a sawmill nor a quarry are available at the site of my capital. Guessing (emphasis on guessing) a sawmill requires some or all of the following: 1. high or maxed out greenery in a grassland tile on which the city is built ("A copse of deciduous trees") 2. some number of neighbouring grassland tiles, possibly also with copses 3. a tavern, obviously
From wht I can tell, when on a grasslands, if you strip your land of trees, you can build a farm. But when I let it grow back, I could then build the sawmill... I wonder what would happen if i strip mined my land again...