vilhazarog
Diplomat
F)ight, F)ight, F)ight, P)arry, P)arry, P)arry!
Posts: 125
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Post by vilhazarog on May 12, 2006 10:34:42 GMT -5
Rasteroid mentioned fan fiction and that got me wondering about the game world in a more realistic(??) way, and so, for your consideration....
1) Why when two battle mines fight, if one destroys more buildings than the other one, the "loser" must give the "winner" tithes for X amount of time (same question for ICBM launchings)? What if the loser didn't do it, what would happen?
2) Where do new battle mines come from? Who obliterates them when they go idle?
3) Who are these IWI guys? Where do they live? Why do we have to listen to them?
4) Why can't two battle mines occupy the same land? How does land exchange actually work, anyway? I mean, the loser, if he has no bunker, must go to the winner's land... but why?
5) How is glass used in order to get a spy in another person's battle mine?
I had some other ones but these will do for now... feel free to add your own!
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Post by jc on May 12, 2006 19:49:09 GMT -5
1) Because the have been attacked They have to, in order to get a cease-fire signed or whatnot. That's why you can't attack your vassals more, either. 2) People of current Battle Mine domains who manage to purchase enough materials in secret to get their own battle mine, and just happen to find new land... 3) They live everywhere We have to listen or they will destroy us from their space station. 4) Because that's our borders; all our people and so on live in a small region not far from the Battle Mine. They take refuge in it when there's combat, you see. The loser, when the winner's battle mine pushes their own out of their spot, has no choice but to go to the only available spot - the one where the master left. 5) Smoke and mirrors.
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Post by Rasteroid on May 13, 2006 11:19:46 GMT -5
JC: Way to shoot 'em down. Re: the spies.. binoculars, clearly. Also glass is used to make TV's, and sway the minds of the public. The one that kinda bugs me even more is the Glass outposts. Explain that. I guess glass is responsible for distant communication in this world. I'd say fibre-optics are responsible, but I'd prefer to keep to a pseudo low-tech motif for some things, including espionage. Say there's a complicated series of visual signals spies use, signalling each other while watching through binoculars, how's that. Also, I don't think I want any fan-fiction necessarily imposing it's definitions on the game itself; it would be too complex to integrate the two. I need to maintain an odd balance between my ability to expand gameplay, and my ability to reconcile how the mechanics used might reflect a plausible system where rain is rain as you expect rain to act, and terraforming is terraforming and so on. I'm particularly fond of the algorithm I used for fallout. The dome was a good example of me angry because I couldn't think how someone would lose objects to overflow in a dome, when it occured to me: A dome that magically scales to the size of your city is a pleasing explanation, so much so that I can comfortably overlook the inherent weirdness of a scaling dome. I didn't really draw it that way though, the buildings need to be kinda packed in more. Anyway, I like to think of battle mines as a slightly magical universe where, yep, land materializes out of nowhere when someone joins the game. Kind of like how a human body materializes in a womb when a new person is brought into this world. Um. yeah.
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Post by Rycchus on May 16, 2006 12:51:00 GMT -5
5) Smoke and mirrors. Lol.
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Post by psiweapon on Jun 14, 2006 20:42:01 GMT -5
how the FUCK do you get rusty fishes out of the sea of rust? What are they? Waiting in buried rusty cans from before the apocalypse? And fishers fish with magnets, instead of hooks? Although I sincerely love the idea of the sea of rust! The IWI space station... I bet that makes much more sense than you thought when you wrote it. They could be the survivors of the First DDD, or Apocalypse. They are in their über kick-ass space station, and care that we waste each other just enough to not get to space and waste them too. Answer to 2) "obliterated battle mines" When a Battle Mine is left uncared for too much time, the mining systems, infrastructure, terraforming system, etc, basically crumble down and are buried with their land beneath the coat of rust. Either that, or the guys at the space station blast them to smithereens launching a blob of antijellotrons (The elemental particles of with antimatter jelly is made) at them (Ok that jellotron thing didn't make sense).
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Post by Rycchus on Jun 20, 2006 16:26:18 GMT -5
I just read my 'Mmmm rusty fish!" message - I thought it was great!
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