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Post by Rasteroid on Jan 16, 2007 2:42:30 GMT -5
Vilhazarog does bring the game down to its bear wire possible worst case scenario. But really, tithes aren't meant to be that crippling. You're supposed to be able to build up to resilience before the vassalage ends, but in only 8 turns I can see how that may not happen.
The worst part of war, as Vil says, is losing a large chunk of the buildings you've worked hard to build.
However, I maintain that there's still enough wiggle room that you should be able to get out of it. I think it's safe to say that any player in the top ten would not tolerate being vassalized for too long. When you get right down to it, if you suck at the game you're going to get your ass kicked, it's true. There are winners and losers, people who suck and rock variously at strategy, diplomacy, and ultimately hacks like multiing. It's a GAME.
Anyway, blah blah, maybe there's not enough wiggle room? I'm toying with introducing the idea of cassus belli. Still can't bring myself to develop right now though, I'm kind of enjoying a long break. Is the end of battle mines!? I kinda hope not!
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vilhazarog
Diplomat
 
F)ight, F)ight, F)ight, P)arry, P)arry, P)arry!
Posts: 125
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Post by vilhazarog on Jan 16, 2007 16:01:50 GMT -5
And to be honest, it's not as bad as I painted it in local warfare, because even in that worst case scenario, the shots are random enough that even six shots have a 1 in 100 chance of all missing (don't laugh, it has happened to me.) However it is pretty bad in an ICBM scenario. Once you lose your factory you're in trouble. In the time it takes you to get a factory built and and ICBM produced your opponent could have produced three or four. Here there is no luck to bail you out. I dunno, I think a malicious person with a launchpad could probably keep a single player down as long as he wanted, assuming that was his only goal in the game. Casus belli sounds cool, have no idea how your planning to implement it... but it sounds cool! PS. We bitch because we care! Which would you rather have, bitching about how this or that could be better or people losing all interest! (I've experienced the second, so be happy people love your game!  )
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Post by iuewen on Jan 16, 2007 23:10:55 GMT -5
Yes, for all my encouragement of the battle system, I think ICBM warfare is beyond retarded. As much as I thought Launchpads were a great idea in the beginning, they simply cause too much grief and lack of ability to strike back against your aggressor. If you could fire back at someone that has fired an ICBM at you in the past 10 turns, I think it would go a long ways toward alleviating that problem.
I love you Rast! (in a purely heterosexual way)
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Post by JCistoolazytologon on Jan 19, 2007 21:42:56 GMT -5
y halo thar Rastypoo  ( Okay, so maybe I love him a little bit in a non-heterosexual way, is that so wrong?  ) I have to agree with this. ICBMs were what were keeping me vassalized, and there was little I could do. They say "Stop whining and get an ICBM"... well, I do get one (somehow), and then I still get nuked twice, because I didn't have TWO ICBMs... because how am I supposed to get back those buildings and materials fast enough to outproduce the person who just blasted me? XD 8 cycles isn't enough.
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Post by iuewen on Jan 20, 2007 9:01:43 GMT -5
Or nuked six times, because you didn't have seven ICBMs.
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Post by Rasteroid on Jan 20, 2007 12:17:23 GMT -5
Launchpads no good huh. HMM. I guess I'd have a skewed view of this because I'm wuvved and nobody wants to huwt me.  Ok I'll think about it.
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Post by halkeye on Jan 20, 2007 19:18:51 GMT -5
I still vote for launchpad needing some sort of information to attack someone.
A spy? Being Attacked by them (calculate trajectory).
Right now you can have no contact with someone, and suddenly be nuked by them.
Or print out the x and y of your location, and then let you launch anywhere, but you have to specify coords.
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