Post by Lynx Shaman on Jul 13, 2006 17:27:17 GMT -5
What if there was a Senate issue that allowed you to allocate funding to benefit Research? Perhaps you could have something like this:
Fund Everything: As current.
Research Grants: TL advancement requires 12 items instead of 15, but everyone suffers a minus to Production or Accuracy.
Defense Funding: TL advancement requires 18 objects instead of 15, due to the reallocation of funds to defense. On the bright side, everyone gets a 10% Accuracy increase (or perhaps a Production increase).
Defense funding raising attack abilities? (Yes, I see that it also raises the stats of the defender, but that basically makes it a wash.)
I would think that research grants, diverting funds/energy to research, could reduce production a tad. Though, I'm not sure what to call the opposite, which would be the increase of production at the expense of research. And, if you chose to not research (either you're maxed out, or just don't care about research), you'd be getting whatever benefit it is for free... which most people would want, so basically you're asking to up the research cost to 18 for some other change.
I am in favor of more senate issues... I just don't understand this one. Sorry. (I don't mean to flame or anything. I had a rough night, so I apologize if I come across as too mean.)
Last Edit: Jul 14, 2006 7:18:12 GMT -5 by spamwise
Technological Aggression: Benefit: All players have +1 TL (as if Technocracy). This doesn't stack with Technocracy's +1 bonus, but Technocrats also can level their TL with only 12 items. Drawback: All defenders have -10% accuracy.
Nonpartisan Aggression: No change.
Theologic Aggression: Benefit: All attackers have +10% accuracy.
Drawback: All players have -1 TL (as if Theocracy). This doesn't stack with Theocracy's -1 penalty, but Theocrats must spend 18 items to TL instead.
I think the throwing of ideas is great. I'm just saying that the other items on the list are from opposite camps:
+PM for high pollute/-PM for low pollute
+PM for low pollute/-PM for high pollute
The new proposal has two parts:
The Tech portion matches, but the War effect benefits the attacker in both cases.
Perhaps if the option was:
lay down their weapons (-10% attack) and devote efforts to research (lower TL cost)
boost military spending (+10% attack) at the expence of research (higher TL cost)
that might work, but, it's only really a penalty if you wind up spending the higher TL cost. If you're already maxed on Tech, or simply don't give a damn about it, you could warmonger for free... but, then again, if there's nothing left to research, why bother funding it?
Last Edit: Jul 19, 2006 20:02:32 GMT -5 by spamwise