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Post by Lynx Shaman on Jul 13, 2006 17:27:17 GMT -5
What if there was a Senate issue that allowed you to allocate funding to benefit Research? Perhaps you could have something like this:
Fund Everything: As current.
Research Grants: TL advancement requires 12 items instead of 15, but everyone suffers a minus to Production or Accuracy.
Defense Funding: TL advancement requires 18 objects instead of 15, due to the reallocation of funds to defense. On the bright side, everyone gets a 10% Accuracy increase (or perhaps a Production increase).
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Post by spamwise on Jul 14, 2006 7:14:08 GMT -5
Defense funding raising attack abilities? (Yes, I see that it also raises the stats of the defender, but that basically makes it a wash.) I would think that research grants, diverting funds/energy to research, could reduce production a tad. Though, I'm not sure what to call the opposite, which would be the increase of production at the expense of research. And, if you chose to not research (either you're maxed out, or just don't care about research), you'd be getting whatever benefit it is for free... which most people would want, so basically you're asking to up the research cost to 18 for some other change. I am in favor of more senate issues... I just don't understand this one. Sorry. (I don't mean to flame or anything. I had a rough night, so I apologize if I come across as too mean.)
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LynxShaman too lazy to log in
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Post by LynxShaman too lazy to log in on Jul 14, 2006 17:51:11 GMT -5
The suggestion had been for an affect against Production or Accuracy. The Production could still be referred to as Defense Funding, as your people gather ever more supplies to prepare for war.
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Post by BoredJC on Jul 15, 2006 2:32:57 GMT -5
How about... Technological Aggression: Benefit: All players have +1 TL (as if Technocracy). This doesn't stack with Technocracy's +1 bonus, but Technocrats also can level their TL with only 12 items. Drawback: All defenders have -10% accuracy. Nonpartisan Aggression: No change. Theologic Aggression: Benefit: All attackers have +10% accuracy. Drawback: All players have -1 TL (as if Theocracy). This doesn't stack with Theocracy's -1 penalty, but Theocrats must spend 18 items to TL instead. Or something?
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Post by spamwise on Jul 17, 2006 7:57:44 GMT -5
Interesting, though both bennefit war initiators (-10% on defense vs +10% on attack).
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Post by ItsJC on Jul 18, 2006 20:08:43 GMT -5
So? Put the Battle back in Battle Mines. These are Agression settings, after all... Theocracies will want Theocratic Agression, since then they get even more hit% when they attack, and the TL loss doesn't stack so it hinders everyone else. Technocratic Agression gives an edge to everyone (extra Tech), but makes defending tough. There's a difference between +10% for you and -10% for the defender, if you're attacking. I dunno, just throwing out ideas.
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Post by spamwise on Jul 19, 2006 19:47:06 GMT -5
I think the throwing of ideas is great. I'm just saying that the other items on the list are from opposite camps: Vassalage | longer | shorter | DDD | cost more | cost less | Subsidy | +PM for high pollute/-PM for low pollute | +PM for low pollute/-PM for high pollute |
The new proposal has two parts: Tech Leveling | costs more | costs less | War effect | Help Attackers | Hurt Defenders |
The Tech portion matches, but the War effect benefits the attacker in both cases. Perhaps if the option was: Technological/Military Focus | lay down their weapons (-10% attack) and devote efforts to research (lower TL cost) | boost military spending (+10% attack) at the expence of research (higher TL cost) |
that might work, but, it's only really a penalty if you wind up spending the higher TL cost. If you're already maxed on Tech, or simply don't give a damn about it, you could warmonger for free... but, then again, if there's nothing left to research, why bother funding it?
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