A powersink or building that could make your battlemine submerge. it costs x amount of resources to submerge and y amount to surface. movement underwater is same as surface. you cannot attack while underwater or be attacked you cannot do trades no production happens you lose 1 hull point if you are underwater when production happens
This is useful to move out of a clump of land (especially the mainland where there are lots of fallout)
Kind of unclear how this would be so useful.. you'd have to do everything in one turn or lose hull. Can other people move on top of you? When you say "movement under water is same as surface", do you mean same cost? If so, why bother? If not, how to rationalize underwater movement being free? What if you can't afford to resurface, instant death right?
Only reason to move underwater is if you want to move out of the mainland to open waters. Or maybe to avoid an attack.
But you do have a good point about the movement cost. So maybe by moving underwater, movement cost is free but you only get x amount of movement points per turn (non commulative)
Also for losing the hull point if you are underwater, it would deter someone from staying underwater too long.. maybe not hull point but you lose x amount of random buildings ? then if you dont have anymore buildings you start losing hull points ?
How about getting your land equipped with jump jets so you could jump over a land (like checkers), but if the person you were about to jump over has a radar and icbm, they could auto-hit you so you'd come back down to the ground and losing the ability to try again till new jets are built?
Post by Lynx Shaman on Feb 16, 2007 17:32:23 GMT -5
That's not a bad idea. I like the idea of having some way to move your tile out of a landlocked space. It's irritated to be Scrambled into a spot where you're surrounded by idles and members of other factions that would rather keep you close (and on a tile made of radioactive dust).