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Post by SadJC on Mar 20, 2007 6:00:26 GMT -5
Warning: main(/var/www/bm/include/tetsujin.inc): failed to open stream: No such file or directory in /var/www/bm/tetsujin.php on line 12
Fatal error: main(): Failed opening required '/var/www/bm/include/tetsujin.inc' (include_path='.:/usr/share/php:/usr/share/pear') in /var/www/bm/tetsujin.php on line 12
On the Tetsujin page.
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Post by psiweapon on Mar 20, 2007 12:42:31 GMT -5
While reading the docs, the Tetsujin! screen link doesn't show.
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Post by psiweapon on Mar 20, 2007 15:18:02 GMT -5
Movements left for the Tetsujin should be shown somewhere.
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Post by Rasteroid on Mar 20, 2007 21:04:36 GMT -5
That's true, psi.. I don't load any of the full bm crap for the "outer" pages, so new messages counter and tetsujin presence are not calculated. That might be a good change to make.
Yes, I should list the Tetsujin move counter somewhere.
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Post by lolvaz on Mar 22, 2007 16:47:19 GMT -5
robots should be able to kidnap don the sage and fight other robots like rocomsockem robots... or shoot the resource they have like a mobile cannon, or detonate an icbm they have as a suicide bomber
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Post by psiweapon on Mar 24, 2007 5:34:39 GMT -5
The shoot their resource as a mobile cannon idea is GOOD. But it have weird implications. What could you shoot at with it? Only fellow Tetsujin? Anything? If you shoot at a battlemine, with how much strength do they shoot back? or wouldn't them ever shoot back?
Perhaps it could be worked out with shots from Tetsujin being able to damage but not being able to "defeat" anyone. That is, you can take out a building or two (depending on what are you firing) but it isn't "combat", it's "opening fire" : it can only destroy, not defeat, vassalize, or anything.
As with the battlemine firing back, it would probably be best for them not to fire back, or fire back with a single cannon.
But of course, our beloved Rastie probably has all his ideas for the clanking steel men already set, so this is just wishful thinking.
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