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Post by Lynx Shaman on Jun 23, 2009 17:59:11 GMT -5
Yeah, but color coding to give us a relative estimate would be pretty helpful. We may not be able to judge whether we went from 100 to 40 Stamina, but we can tell the degree we're exhausted nonetheless. I could know whether I feel like I'm about to drop and pass out or if I just need to sit down for a few minutes and enjoy a refreshing popsicle.
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Post by Rasteroid on Jun 23, 2009 19:08:59 GMT -5
oh but surely you can tell.. your character know when it's "pretty beat". It's not like you know how much actions cost either.. but I imagine you're getting a feel for it. (ie. xade's 5 gathers, in a nice green area, from ready to go..) It's not my top priority at the moment, but I may take a look later.
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Post by juanito on Jun 23, 2009 19:55:19 GMT -5
Well, the point my play mates (lol?) are doing here is that language is arbitrary. For you, beat might mean sometihng, for me, some other thing not only b/c you're a native but because of your location, collective and individual experience etc.
Also, adjectives such as "quite" change their meaning in different contexts. That's quiTE good (rising intonation in quite) as oposed to "That's QUIte good" (falling intonation in quite) meaning "not very" and meaning "pretty/very" respectively.
watchasay?
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Post by Jemaat on Jun 23, 2009 23:30:57 GMT -5
I get that extremely tired is more tired than very tired, and that barely tired is probably less tired than slightly tired, but confusion hits for me trying to figure out which is more tired out of (for example) "rather tired", "quite tired" and "getting tired".
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Post by juanito on Jun 24, 2009 5:59:54 GMT -5
That's my point. Bitchas.
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Post by Lynx Shaman on Jun 24, 2009 10:37:27 GMT -5
Exactly. Color-coding could help us put those levels of tiredness into their proper order.
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Post by juanito on Jun 24, 2009 11:27:29 GMT -5
You forgot "bitchas", LS.
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Post by Rasteroid on Jun 24, 2009 13:43:36 GMT -5
yep, ok noted.
"getting" doesn't really work, depending which way you're going.
la la la.
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