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Post by xade on Jul 28, 2009 5:06:56 GMT -5
Rast, because of the fuzzy logic in everything, it's sometimes hard to judge some of the subtle effects of things...
For example, the inn.I assume that there is a regen bonus when staying in there, but could you give a rough percentage on how much better it is? (heck, keep it on the scale of "slight, somewhat, very" if you must!)
Or is it simply to take you off the map so you don't get pilfered while offline?
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Post by Rasteroid on Jul 29, 2009 0:28:07 GMT -5
actually there is no regen bonus for anything at the moment, but there will be in the future.
One of the next things I plan is to totally redo the way events work, making it easier to add stuff like that. This is also integral, to solve the bug that came up with you. Oh, I may not have mentioned? I think the confusion was caused because you both died simultaneously, on the same script.
I will change the approach so each event that happens to people (getting a little bit hungrier, resting at an inn, etc.) occurs in a separate run of the script, like a web hit. Should work much better with the architecture, which I am sad to say I am already seeing big holes in.
Gradually becoming a better programmer. Gradually, I'm a bit slow.
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Post by xade on Jul 29, 2009 0:48:00 GMT -5
Sounds like it's time for a REDESIGN!!
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