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Post by Rasteroid on May 31, 2012 14:58:38 GMT -5
Are people finding themselves heavily dependent on the black market thus far? Keeping in mind the economy hasn't really developed yet.
I feel like it might be good to scale back perma-mines, maybe halve the output (min 1 for Uro).
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Post by xade on May 31, 2012 18:35:29 GMT -5
Yep. Massively dependant thus far. That said, I reckon if I prioritied glass, and outposts, then I would have more people to trade with!
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Post by Rasteroid on May 31, 2012 19:07:33 GMT -5
Yeah glass must be in inordinately high demand.
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Post by xade on May 31, 2012 19:23:38 GMT -5
Yeah, if I'd read the manual before choosing, definitely would have gone sand for the easier early game!
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Post by inanimatej on Jun 1, 2012 18:48:33 GMT -5
I'm relying heavily on Ramul ONLY for teching up, and placing the priority buildings from tech (IE: Refinery).
The problem really does stem from the fact that you can't see trades from your immediate neighbours, which is a massive change from old BM where you could see your immediately adjacent neighbours in 8 directions, and needed outposts to open up the outer ring of connections before being able to trade with them.
Two suggestions to balance it out: 1) free outposts for a number of neighbours (perhaps 1 of each resource type that isn't yours?) 2) Cheaper outposts. 3 sand instead of 1 glass (easier to acquire in the early game with a couple of trades or Ramul.)
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Post by juanito on Jun 2, 2012 5:30:14 GMT -5
Yepp, very dependant. The game is pretty awkward as a noob as of now, I think. The gameplay is sloppy, and I think it's also got to do with the costs to build stuff and develop new technologies. Maybe a little too high?
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Post by Rasteroid on Jun 3, 2012 2:15:55 GMT -5
You're sloppy. Everyone beside you has what you need at way cheaper than black market, you just have to make those trades work!
I will add a free outpost event at some point.
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Post by Rasteroid on Jun 3, 2012 12:30:35 GMT -5
I don't know about you guys but as of yesterday, the trades started getting really interesting.. that old, how-can-I-juggle-everything feel.
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Post by psiweapon on Jun 3, 2012 16:09:25 GMT -5
Yeah, they're starting getting interesting. But!
Currently, the black market isn't only a *staple* of the economy, it's actually advantageous: You can reliably get resources out of the black market at the same rate than trades, thereby getting what you need BUT denying other players an advantage.
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Post by Rasteroid on Jun 3, 2012 17:00:25 GMT -5
Are you sure it's that bad? It should still be significantly worse than 1:1, like at least 33% more expensive.
Black Market is easier on lower tech-tree than upper.
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Post by psiweapon on Jun 4, 2012 4:50:01 GMT -5
I'm at TL -5 and it's been pretty much like that for me up to this point.
God bless that digitally impaired motherfucker.
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Post by inanimatej on Jun 4, 2012 9:58:10 GMT -5
With the value of food on the BM, and how frequently you can grow it (I sit at a +10 GM with 3 mines and a refinery), xade is right, you do get a pretty high advantage towards the ROI from buying items from Ramul. I bought 2 glass for 2 food, 3 iron and 3 sand, which feels like a ridiculous steal given the fact that food doesn't seem to do much. As I mentioned in a chat message earlier, it seems like my PM goes down (further into the negatives) when I feed my people.
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Post by Rasteroid on Jun 4, 2012 15:27:33 GMT -5
okay I understand. Again, this is all just balancing. I can always jack up Ramul's prices later, meanwhile he's allowing us to get into the "meat" of the game a little faster.
I still only have one outpost on me, so while trade is improving I don't feel like it's in full swing yet.
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Post by inanimatej on Jun 4, 2012 18:52:32 GMT -5
Would that be my outpost that I built this morning?
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Post by inanimatej on Jun 4, 2012 18:55:14 GMT -5
Aw what the tits. Time Lord Chen erased my outpost that I built on you this morning.
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